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Loop the Loop | Working with Layers |
This tutorial demonstrates how to make characters with arms and legs that rotate correctly. This is done by changing the center of rotation, or pivot point. Import all the robot images into the library.
Import |
Click to save this image to your computer.
Arrange all the parts of the robot in the editor and then select the right arm.
In the center of the selected arm is a + symbol. Grab the + with your mouse and drag the arm. This allows the arm to be moved, without the center of rotation moving. You should now be able to see two + symbols. A larger + that you are dragging and a smaller +, this is the center of rotation. Move the arm until the smaller + is over the shoulder of the arm.
Next, move the arm back into position. To move the arm normally, grab anywhere except the +. The arm now has a pivot point on it's shoulder.
Create an animation where the arm rotates. The arm will rotate around the pivot point.
Pivot points can be tricky. When things go wrong, right-click an item in the editor and choose 'Reset'.
Reset |
Loop the Loop | Working with Layers |